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Glossary

Spend / Spent

Turn a card sideways to spend it. Sideways cards are referred to as "spent," while upright cards are "ready." Once a card is spent, you can't spend it again until it returns to ready at the start of your next turn. Eddies and Legends spend to pay card costs, and Units spend when they attack.

Ready

Turn a card upright to ready it. Upright cards are referred to as "ready," while sideways cards are "spent." Only ready Units can attack, and ready Units can't be attacked.

Eddies

Eddies, short for eurodollars, are the currency in Night City, and you need them to run your crew. Every card has a cost in the top left corner; you have to spend that many Eddies to play it.

Sell

Once per turn, you can sell any card in your hand with a Sell Tag (E$) in the top left corner. To sell a card, reveal it to your opponent, then place it face-down in the Eddies area. Keep in mind, no matter how much a card may have cost in your hand, it's only worth one Eddie per turn after it's sold.

Gigs

Gigs are the jobs that will make your crew legendary, and represented by Gig Dice. The first player to start their turn with 6 or more Gigs wins the game. Gigs are the main focus of combat; attack your rival to steal their Gigs, and protect your own from them.

Street Cred

Some card effects require a certain amount of Street Cred to activate. Street Cred is the sum total of the dice in your Gig area. In other words, add up all the numbers on the top face of your Gig Dice to calculate Street Cred.

Fixer

In Night City, a fixer is a middleman between clients and mercenaries: they hook your crew up with new Gigs. All dice start in the fixer area at the beginning of the game. At the start of each turn, choose one die from this area, roll it to set its value, then move it to your Gig area. You can pick any die you want, except for the d20, which must always be taken last.

Legends

Distinguished members of your crew, with reputations unto themselves. Legends provide unique effects that synergize with your deck, like an attack boost for Units with a certain tag, or a special ability to enter the field as a powerful Unit. All Legends begin face-down. While face-down, Legends can only be spent for Eddies, and provide no other effects. Call a Legend to flip it face-up.

Call a Legend

Each round, you can spend 2 Eddies to flip a Legend face-up. You can do this once per turn in your play phase, or once per turn in the defensive step during your rival's attack.

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Mulligan?
Shuffle your hand back into your deck and draw 6 new cards. You can only do this once.
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